The quality of Cyberpunk 2077 on the consoles and the PC differs significantly. In an FAQ, CD Projekt RED addressed the difficulties that ultimately led to a poor version of the game on PS4 and Xbox One.
The company initially pointed out that Cyberpunk 2077 is huge in size and has a variety of custom objects, interacting systems, and mechanics. And in the game, not everything extends over flat terrain, where the hardware is less stressed.
“We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we’ve underestimated the task,” said CD Projekt RED.
The developers faced numerous challenges. But what made the development for the last-gen consoles so difficult? “The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us,” the developers said.
The problems quickly became apparent after the launch of Cyberpunk 2077, which raised the question of whether the last-gen versions were not adequately tested.
In response, CD Projekt RED said: “We did. As it turned out, our testing did not show many of the issues you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.”
In the coming months, CD Projekt would like to make significant improvements. The launch of the new-gen version of Cyberpunk 2077 is also imminent. It is scheduled to be launched on the market in the second half of the current year.