Better to have a game that waits to come out and then postpone it, than one that is forced to come out and will be forced to be a bad game. It was said more or less like this, from the parts of Nintendo – and Sony must have also thought about the multiplayer project linked to The Last of Us, which is getting scaled down. Check out the complete information below.
The Last of Us Multiplayer Getting Scaled Down
In the past few hours, there was a message from Naughty Dog that anticipated that they still needed some time to work on the project, which was initially supposed to be a multiplayer mode of The Last of Us Part II, which arrived in 2020, Since then, the idea has grown and become standalone, only to close in silence.
Now a report by Jason Schreier, a Bloomberg journalist known for his findings, confirms that there are some great maneuvers underway at PlayStation Studios and that if we have not seen the multiplayer game of The Last of Us in the recent PlayStation Showcase there is a reason.
We know that Sony is more or less convincingly trying a turn towards (also) multiplayer and live service games, in an attempt to make its revenue more constant. It’s story-driven single-player, in fact, is a very expensive production, but they only cash in at the time of the sale of the single copy, whereas the game as a service, on the other hand, brings constant income.
Of course, the difficulty, in that case, is to find a formula that really involves the players in the long run, a formula that, apparently, The Last of Us multiplayer would not have for now.
As Schreier writes, in fact, it was none other than Bungie that led Sony to reevaluate the entire project. Recently acquired, the company brings its extraordinary experience with Destiny, which lives with a community that is always populous, active, and in love.
It would have been Bungie who “asked questions” about the multiplayer project, especially how it could keep players involved in the long run, as the Bloomberg reporter writes the following: “Bungie raised questions about The Last of Us multiplayer project’s ability to keep players engaged for a long period of time, which led to the reassessment.”
In short, Sony’s attempt to bring a quality label to live service games also passes through Bungie’s evaluation.
Also according to Bloomberg, after this feedback, The Last of Us-themed project would have been scaled down, with a large part of the team assigned to a different project.
In this case, Schreier writes:
“The team working on the game was scaled back after a recent evaluation, said the people, who asked not to be named because they weren’t authorized to speak publicly. A small group remains on the project while the company reevaluates the direction. While the game has not been canceled, many of its developers have been moved to other projects.”
In short, for the future that also involves live services, Sony would not be willing to take a false step with the Naughty Dog saga. It remains to be seen when, therefore, we will have further official news on The Last of Us multiplayer.