Halo Infinite was supposed to be the main launch game of Xbox Series X|S, but the poor reception of gameplay reveal by gamers prompted Microsoft to delay the game, consequently also triggering the abandonment of the project by some key figures of 343 Industries.
After these strong complaints, Halo Infinite will come much further than was expected. As part of a long post published on their official blog, the guys from 343 Industries have thus defined the launch window of the most anticipated Xbox game: Fall 2021.
As 343 Day draws to a close, we're excited to offer a closer look at Halo Infinite development and share our updated launch window of Fall 2021.
Read more in the first Inside Infinite: https://t.co/1m5mLSJKVm pic.twitter.com/FyDDs1WNoJ
— Halo (@Halo) December 8, 2020
The game was previously scheduled to launch alongside the Xbox Series X and Xbox Series S on November 10, but has been delayed to a 2021 general release window to allow the development team time to complete the critical work needed to release the most ambitious Halo game ever.
Today, the period has been further narrowed: according to Creative Director Joseph Staten. The former Bungie writer/film director on titles like Halo: Combat Evolved, Halo 2 and Halo 3 detailed the decision-making process that led to the delay of Halo Infinite in the latest community update studio.
“I joined 343i right as the team was wrestling with feedback from the July campaign demo. This discussion boiled down to one fundamental truth: we needed more time to do things right. That included pushing hard in the Fall, giving the team time to recharge over the Holidays, and then coming back in January to finish the game at a healthy pace,” Staten said.
Unfortunately, all fans of the saga will have to wait a long time to play Halo Infinite, but certainly behind the postponement of 343, there is the desire to bring a product up to expectations. It will be worth it.