BioShock 4 Setting & Release Window Allegedly Leaked
According to a new leak, BioShock 4 will reportedly release in 2022 and the setting and time period of the game have also been revealed.
There is new information on the next BioShock game. According to some details provided by a former IGN journalist, it seems that the setting for the next BioShock game (most probably BioShock 4) has allegedly been revealed, along with the time period and its release window. Check out all the details about the upcoming BioShock game below.
BioShock 4 Setting & Release Window Leaked
We still know very little about BioShock’s next game, tentatively titled BioShock 4. However, the reporter Colin Moriarty may have revealed some interesting details about the setting and time period of the game.
In a video from the Sacred Symbols podcast, Moriarty revealed that BioShock 4 will be set in the 1960s in a fictional town in Antarctica. To confirm this detail is VGC, which cites anonymous sources. Narratively the new game will be tied to the previous BioShock title according to Moriarty, with the Cloud Chamber studio aiming to release it in 2022.
“It takes place in a 1960s Antarctic city called Borealis,” said Moriarty. “[The game is] codenamed ‘Parkside’… I’ve been told that the development team has incredible latitude to get it right. That seems and sounds right to me.”
“Internally the game is very secret and apparently, totally locked up,” he added. “Apparently the inclination there is that they understand full well that this game will be compared to what [BioShock creator] Ken Levine does. And by the way, [Take-Two] is also publishing Levine’s next game.”
In the previous news, it was discovered that a new BioShock was officially in development in 2019 when the creation of the Cloud Chamber studio was announced. We haven’t received any official information since then, but there are job announcements about an open-world game in development with Unreal Engine 4.
It also appears that BioShock 4 will be a narrative experience. The title should have an accessible, satisfying first-person combat system that will allow players to experiment and express themselves at their best in a very reactive world. Not only this, but apparently the game will have different styles of play and encounters that can be solved thanks to the ingenuity of the player.