Sony has just announced the controller for the upcoming PlayStation VR 2.0 virtual reality headset for PS5. We have the first details for you. The new finger touch recognition is remarkable.
Next-gen VR on PS5 Revealed
Sony recently announced that it is working flat out on a new version of PlayStation VR 2. While the launch should not be expected this year, you can already familiarize yourself with the new controller. It was featured on the official PlayStation Blog today.
The new PlayStation VR 2 controller for PS5 should enable a stronger feeling of physical presence and greater immersion in the corresponding experiences. The unique design in the form of a ball is immediately noticeable. It should help you to hold the controller comfortably in your hands and experience a feeling of freedom.
According to Sony, attention was paid to ergonomics when developing the controller. It is well balanced and comfortable in each hand. Testers with different hand sizes were used in the development and, according to Sony, the “decades of insights from controllers across all PlayStation platforms” were evaluated.
The functions of the controller are no less important than ergonomics. It includes some features that are already used in the DualSense, but also special finger recognition is used.
Below you can read the official description of the special features:
- Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
- Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
- Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
- Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
- Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
The first prototypes should be arriving at the developers’ facility soon.